Dtextentry Needs to Be Clickable Again
March 2022 Patch 2
17 mar
Hey everyone,
We are releasing another pocket-size patch today.
The entire change log is as follows:
* Relaxed threshold for "Too many voice packets in a unmarried frame!" kick
* Fixed crashing with npc_apcdriver when it doesn't have its vehicle
* Added panel warnings when npc_apcdriver/npc_vehicledriver is removed due to information technology not having its vehicle to bulldoze
As usual servers are recommended to update at earliest convenience.
March 2022 Patch
10 mar
Hey everyone,
We are releasing another pocket-sized patch today.
The entire modify log is as follows:
- Disallowed physics cosmos/destruction functions from being called on jeeps/airboats to forestall crashes
- Allowed physgunning persistent props when persistence is disabled
- Fixed an issue with halo library non resetting color of pp/copy, which in some cases makes usage of halo library fill the whole screen with a color
- Fixed Lua errors when trying to activate non Toggle Camera or Dynamite from a tool Button that was loaded from a salve in multiplayer
- Improved relieve loading so it sets player ownership of spawned entities to a player in more cases
- Fixed vgui_slideshow_display crashing the game without materials to display
- Fixed a crash when trying to play bad ADPCM .wav files
- Fixed file.AsyncRead returning garbage when the target file has no data
- Added NextBot.GetLastKnownArea and NextBot.ClearLastKnownArea
- Put motionsensor.GetColourMaterial backside a clientside permission
- Fixed DIconLayout counting border size 2 times when laying out icons (Community Contribution)
- Wink the game window when loading screen disappears to permit the player know the loading is finished
- Fixed claw.Add together giving a less than useful fault when given a nil to second statement
- Declining to save jpeg screenshots/posters actually says that it failed in console
- Fixed a regression with string.Comma where it wouldn't format huge numbers properly
- Fixed func_healthcharger and func_recharge non updating its texture alphabetize
- Added OnHalfEmpty, OnEmpty and OnFull outputs to func_healthcharger, to match func_recharge
- Fixed Half Life 1 sentry ragdolls not cleaning up on map cleanup. Also fixed their collisions and inability to hit the thespian at sure player angles
- Fixed a crash in the DSP system
- Stock-still a crash with NPC:SetNPCClass
- TTT: Ready ammo ents blocking +use near other entites (Community contribution)
- Fixed a typo in hook.Remove error (Community Contribution)
- Fixed security issues
As usual servers are recommended to update at primeval convenience, especially if they were affected by ane or more issues mentioned to a higher place.
Garry's Mod
February 2022 Patch
two feb
Hey everyone,
Nosotros are releasing another small patch today.
Biggest change with this update is the addition of Steam'southward Chat Filtering characteristic to the default in-game chat.
This filter tin exist disabled in-game via a bank check box in the conversation's Filters department:
The filter also obeys your Steam preferences for conversation filtering as seen here:
The entire modify log is as follows:
- Prisoner pod and chair vehicles at present react to impairment physically, driver takes explosion damage, calls GM:EntityTakeDamage claw
- Stock-still GM:PlayerAmmoChanged reporting incorrect new ammo count when chosen from Player:GiveAmmo
- Spawnmenu search now resets its model enshroud when addons/games are remounted
- Potential gear up for crash relating to env_microphone's measure target entity
- Reduce Faceposer tool's convar count to 96 (from 128) to match the actual limit in the engine
- Fixed GMODLUA_GetUserType leaking onto the Lua stack (this only affects binary modules and the blazon() function, when using custom userdata types)
- surface.DrawLine now uses floats non integers
- Fixed a stack overflow with DListView and columns inserted at specific positions
- Fixes a server crash with no collide constraint.
- Fixed DTextEntry's automatic line breaks causing an infinite loop hang with specially formatted text containing a lot of whitespace
- Potential fix for a crash within CFontTextureRegen
- Add Os specific errors to binary module loading errors
- Brand it more clear that irresolute sbox_persist while in-game volition cleanup the map
- "Stop Persisting" property will now also exist subconscious when persistence is disabled
- Do not clean upwardly map when disabling persistence
- Stock-still changing persistence in-game saving to the wrong file if the cvar changed too quickly within the ii second timer
- Downgrade Steamworks SDK to i.50 as the newer version was causing bug
- Fixed two server lag exploits with default properties
- Stock-still "join game" not showing up in Steam for P2P games subsequently a changelevel
- Implement Steam chat filter to the default conversation box (profanity filter is toggleable in the Filters department of the default chatbox, Steam preferences apply)
- Added string = util.FilterText( input, context, player )
- Added TEXT_FILTER_ enums
- Added safeguards to DownloadUGC when Steam sends united states of america a null SteamUGCQueryCompleted_t
- Disabling hoverballs at present adjusts their mass so they are not abnormally heavy when disabled, improved duplicator back up for the disabled state
Every bit usual servers are recommended to update at earliest convenience, peculiarly if they were afflicted by i or more issues mentioned above.
Garry'south Mod
Dec 2022 Update is live
15 dic 2021
Update Summary
This update brings a new tab to the Problems section of the master menu: Permissions. This new department allows players to see permissions they granted to servers they play on, both temporary which reset after game shuts down and permanent, which save across game restarts.
The permissions tab displays detailed description of what each permission allows the server to do, and allows players to revoke granted permissions.
The purpose of the permission system to give control over sure scripting features to the player. Currently only two permissions are available - Vocalism chat and server connexion. In the time to come nosotros may put more features that can be abused behind permissions.
Duplicator tool can now store a list of Steam Workshop items that were used to create a duplication.
Players can see the list in the Duplicator tool'southward context card and click on each button to open the Steam Workshop detail and subscribe to it, allowing an easy way to brand sure all necessary Steam Workshop content for a duplication is nowadays. This just applies to newly created duplications.
Map saves now also accept a like feature, but limited just to the map the save was made on. It should at present exist much easier to install necessary map for a map save.
As usual this update adds a host of smaller features for modders, as well as fixes a bunch of crashes, security issues and other bugs. You can encounter the complete change list below.
You lot will notice the total alter list for this update in our weblog post:
https://gmod.facepunch.com/blog/dec-2021-update
This update requires servers to update earlier you can join them.This means that for a sure corporeality of time subsequently the update releases you lot may be unable to join servers and get a message maxim "The server is running an older version of the game" instead. You will accept to wait for servers to update earlier you can join them again.
You cannot downgrade to a previous version of the game. Please be patient and permit server owners update their servers.
Garry's Mod
Dec 2022 Update is coming soon
6 dic 2021
How-do-you-do everyone,
The next Garry'south Mod update is coming soon!
The current program is to release the next Garry's Mod update on 15th of December at the usual 4PM GMT.
The update will exist mandatory for all server owners, so marking the engagement and time. Servers will need to exist updated earlier people can join them again.
You can preview the list of upcoming changes here:
https://docs.google.com/document/u/1/d/e/2PACX-1vTzEJEpdEje8e-FgsbyWGydu_Ez7p82MwOUPmRlUAAJ-KpkNJhHctyadZosfUYjVTz26KGip7bI7M9T/pub
Please note this listing is even so work in progress and is subject to change.
Help usa exam the update
We kindly ask anyone willing to assist us test this update before information technology releases (particularly modders and server owners), to minimize any potential issues with the update.
You will find instructions on how to exam the upcoming update beneath.
You can report whatever plant issues in the comments below, on our official Discord server or on our official bug tracking repository on GitHub: (be sure to search before posting)
https://github.com/Facepunch/garrysmod-issues
https://discord.com/invite/gmod
Pre-release Steam Co-operative
The Pre-Release and x86-64 Steam beta branches for Garry's Modern has been updated and contain all the changes that will exist included in the next update.
If you want to gear up upwards an Dedicated Server case using the Pre-Release co-operative, see this article: https://wiki.facepunch.com/gmod/Downloading_a_Dedicated_Server
How to switch game branches:None - This is the normal version of the game
- Exit the game
- Right click on Garry'south Mod in Steam and select Properties
- Go to the Betas tab and select your desired branch
Pre-Release - This is the adjacent update
Dev - This is a bleeding edge version of the game, look it to comprise more bugs than usual
Garry's Mod
July 2022 Patch 2
12 lug 2021
Hey everyone,
We are releasing another pocket-size patch today.
The entire change log is as follows:
- Fixed a crash with physgun's master fire when a grabbed entity gets removed/dropped during OnPhysgunPickup
- Disabled model/material/addon unloading/reloading features as it acquired severe stability issues for some people running multicore rendering
- Fixed a crash when particles are attached to the world entity and the map is reloaded
- Stock-still a potential crash with func_clip_vphysics
- Stock-still Lua mistake with DTree_Node when cocky populating folders from filesystem end up with 0 files
- Fixed DComboBox'south dropdown not existence clickable on modal panels
- Automatically apply PROPINTER_FIRE_EXPLOSIVE_RESIST to all props that tin can deal explosive damage to forbid crashes when many explosive props are exploded in a small space
- Add sv_no_ain_files, defaults to 0, disables forced download of .own files from the server
- Potential prepare for crashes when util.Decompress (Possibly other places too) reallocates huge chunks of retentivity
- Fixed Out of Bounds $frame on render targets crashing the game
- Stock-still hopefully all possible crashes with npc_barnacle when something deletes its internal physics objects and entities
- Potential set for a crash in CMatQueuedRenderContext::Bind
- Fixed a potential material refcount consequence when binding materials in CMatQueuedRenderContext
- Stock-still prop_vehicle_prisoner_pod (Sandbox Chair vehicles) forcing FOV to 90
- Hammer: Added "Let physgun" and "toolgun whitelist" keyvalues to func_lod
- Stop the crosshair color going white if the role player'due south FOV is < 90
- Stock-still SWEP.AccurateCrosshair not taking into account worldclicker aim and sometimes hitting the role player entity itself
- TTT: Updated language files (Community Contribution)
- Sandbox Camera SWEP zooming rate is at present server tickrate contained (Community Contribution)
- Completely disable CHudDeathNotice, CHudHintDisplay and CHudHintKeyDisplay since they are not used in GMod
- Stock-still any bone manipulations breaking entity'south render bounds, now render bounds will be only enlarged if a os is manipulated outside of the original model bounds
As usual servers are recommended to update at earliest convenience, specially if they were affected by 1 or more than issues mentioned higher up.
Garry'southward Modern
July 2022 Patch
1 lug 2021
Hey everyone,
We are releasing a small patch today.
The unabridged change log is as follows:
- Fixed duplicated Motors, Winches and Hydraulics being able to be activated by any histrion on the server
- Stock-still Lua errors when making 0 width ropes
- Practise not allow to apply the "Bulldoze" property on entities that are already being driven, to foreclose players getting stuck in invalid state
- Fixed some entities having improper color/fabric in gull icon preview, such every bit the Fog/Sky/Sun editors
- Fixed inbound a chair causing everything to disappear for a bit
- Fixes to crashes/missing textures/error models when changing maps/servers/etc.
- TTT: add together a player mic volume slider to the scoreboard (Customs Contribution)
- TTT: fix table.Shuffle (Community Contribution)
- TTT: set up propspec_allow_named setting non taking consequence (Customs Contribution)
- Fixed a server crash when NPC is trying to holster a weapon_frag
- Fixed a server crash when item_ammo_crate is given an invalid ammo type
- Fixed a server crash when an npc_fastzombie tries to set on a non role player entity
- ent_remove* no longer allows removal of the earth entity
- ent_remove_all no longer tin delete players
- Fixed "DownloadingFile" javascript function non being fired for Fast/ServerDL due to changes in last update
- Display a console message when ServerDL fails to download something
- Reset entity FXBlend cache when the current view changes during a frame, fixes point_camera messing upward entity fade distances
- Player.ConCommand's queue clientside should now testify addon name when running blocked concommands
- Added more than debug info to "Invalid HitboxSet on something" warning
- Stock-still func_movelinear regression with the SetSpeed input when called with speed of 0
- Added util.MD5/SHA1/SHA256 - all take a single string, and return a hex cord
- Added IsConCommandBlocked
- Added crash/infinite loop safeguards to Entity.SetMoveParent: Unlink cocky from previous parent, practise not permit to parent to yourself, bank check for cyclic parents
- Limited util.JSONToTable depth to 5000 (should be more than enough for whatever legitimate uses) to avoid stack overflows
- Apply stack overflow protection to util.TableToJSON
- Experimental "network to clients" option for Entity.ManipulateBoneAngles/Position (3rd argument, defaults to true)
- Added a second statement to util.GetModelMeshes - a table of tables where IDs are boneIds and contain a table of 2 keys: matrix and parentID
- Let's endeavor an Entity.Set/GetColor modify - Brand C++ return/take 4 numbers, and make a Lua override that takes/returns colour objects instead - should exist ~2x faster and GetColor at present returns the proper color object
- duplicator library now properly copies Lua-ready color and cloth override, non just the Sandbox tool ones
- Fixed net library not resetting its internal variables on level change
- Entity.PhysicsFromMesh can at present also accept just a list of vectors
- Fixed errors from GetInt() when text entry contents aren't numeric (Community Contribution)
Added xalign and yalign arguments to draw.WordBox (Community Contribution)
Servers are recommended to update at primeval convenience, peculiarly if they were affected past one or more bug mentioned above.
Garry's Modernistic
June 2022 Update is alive
9 giu 2021
Artwork showcased: "Monitors"
Update highlights
This update adds many pocket-size improvements and fixes to stability or other parts of the game, among which is a new feature for constraint tools in Sandbox - colorable ropes:
Colorable ropes are available to all rope based constraints in Sandbox, only merely certain materials are supported.
We accept also added the ability to scale player vocalisation conversation on a per player basis clientside. This will let players to adjust voice chat volume of every individual player in a server. This feature volition need to be implemented manually by gamemode and server developers and is already available in the default Sandbox scoreboard, past using the mouse roll bicycle on the mute button.
As per usual, you lot can find the full change list for this update beneath.
You will discover the full change list for this update in our weblog mail:
https://gmod.facepunch.com/blog/june-2021-update
This update requires servers to update before you can join them.This means that for a sure amount of time subsequently the update releases you may be unable to join servers and get a message proverb "The server is running an older version of the game" instead. You volition take to look for servers to update before you lot tin can join them again.
You lot cannot downgrade to a previous version of the game. Please be patient and permit server owners update their servers.
Garry'south Modernistic
June 2022 update is coming soon
2 giu 2021
Hi anybody,
The next Garry's Mod update is coming soon!
The current plan is to release the side by side Garry's Mod update on 9th of June at the usual 4PM GMT.
The update volition exist mandatory for all server owners, so mark the engagement and fourth dimension. Servers volition demand to be updated before people tin can join them over again.
Yous tin preview the list of upcoming changes here:
https://docs.google.com/document/u/1/d/e/2PACX-1vTzEJEpdEje8e-FgsbyWGydu_Ez7p82MwOUPmRlUAAJ-KpkNJhHctyadZosfUYjVTz26KGip7bI7M9T/pub
Please note this list is still work in progress and is subject to change.
(Changes marked with (Networking Change) are not currently available for testing, but volition be included into the test branches on Monday (7th of June), and will be included in the actual update)
Help us test the update
We kindly ask anyone willing to assistance u.s.a. test this update earlier it releases (especially modders and server owners), to minimize whatever potential problems with the update.
You will find instructions on how to test the upcoming update beneath.
You lot can report any found issues in the comments below, on our official Discord server or on our official bug tracking repository on GitHub: (exist certain to search before posting)
https://github.com/Facepunch/garrysmod-issues
https://discord.com/invite/gmod
Pre-release Steam Branch
The Pre-Release and x86-64 Steam beta branches for Garry'south Mod has been updated and contain all the changes that will exist included in the next update.
If you want to ready an Dedicated Server instance using the Pre-Release branch, see this article: https://wiki.facepunch.com/gmod/Downloading_a_Dedicated_Server
How to switch game branches:None - This is the normal version of the game
- Go out the game
- Right click on Garry'south Mod in Steam and select Backdrop
- Go to the Betas tab and select your desired branch
Pre-Release - This is the next update
Dev - This is a haemorrhage edge version of the game, look it to contain more bugs than usual
Garry'due south Mod
Defining server operator rules
8 apr 2021
How-do-you-do anybody.
Information technology has come to our attention that some community servers provide content that is simply put - unacceptable.
While we ordinarily do not interfere with community servers and the content they provide, in this example it is necessary to make it clear, that sexual violence content is not acceptable in Garry's Mod, exist that on the Steam Workshop or on community servers.
If y'all are a server owner, please familiarize yourself with the following commodity:
https://wiki.facepunch.com/gmod/Server_Operator_Rules
Please arrange your servers to conform to the rules outlined in the article.
Servers constitute breaking the rules outlined in the article after 15th of April 2022 will be delisted from the in-game server browser.
Garry's Mod
Source: https://steamcommunity.com/app/4000/allnews/?l=italian
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